怎么样根据窗体句柄来取窗体类名啊
怎么样根据窗体句柄来取窗体类名啊
就是知道了一个窗体的句柄,不知道窗体的类名,应该怎么办?
EnumChildWindows
问题点数:0、回复次数:6Top
1 楼nik_Amis(...)回复于 2004-05-01 23:58:40 得分 0
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2 楼BitBlt(Raster Operater)回复于 2004-05-02 00:25:35 得分 0
TCHAR buffer[128];
::GetClassName(hwnd, buffer, sizeof(buffer)/sizeof(TCHAR));Top
3 楼aiirii(ari-http://spaces.msn.com/members/aiirii/)回复于 2004-05-02 00:46:20 得分 0
void IterateWindows(long hWnd)
{
long childhWnd,looper;
childhWnd = (long)GetNextWindow((HWND)hWnd,GW_CHILD);
GetClassName( (HWND)childhWnd, g_classNameBuf, sizeof(g_classNameBuf) );
while ( strcmp(g_classNameBuf, "Button") )
{
// IterateWindows(childhWnd);
childhWnd = (long)GetNextWindow((HWND)childhWnd ,GW_HWNDNEXT);
GetClassName( (HWND)childhWnd, g_classNameBuf, sizeof(g_classNameBuf) );
}
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4 楼glacierking(一城)回复于 2004-08-22 13:12:23 得分 0
void IterateWindows(long hWnd)
{
long childhWnd,looper;
childhWnd = (long)GetNextWindow((HWND)hWnd,GW_CHILD);
GetClassName( (HWND)childhWnd, g_classNameBuf, sizeof(g_classNameBuf) );
while ( strcmp(g_classNameBuf, "Button") )
{
// IterateWindows(childhWnd);
childhWnd = (long)GetNextWindow((HWND)childhWnd ,GW_HWNDNEXT);
GetClassName( (HWND)childhWnd, g_classNameBuf, sizeof(g_classNameBuf) );
}
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5 楼glacierking(一城)回复于 2004-08-22 13:12:49 得分 0
void IterateWindows(long hWnd)
{
long childhWnd,looper;
childhWnd = (long)GetNextWindow((HWND)hWnd,GW_CHILD);
GetClassName( (HWND)childhWnd, g_classNameBuf, sizeof(g_classNameBuf) );
while ( strcmp(g_classNameBuf, "Button") )
{
// IterateWindows(childhWnd);
childhWnd = (long)GetNextWindow((HWND)childhWnd ,GW_HWNDNEXT);
GetClassName( (HWND)childhWnd, g_classNameBuf, sizeof(g_classNameBuf) );
}Top
6 楼glacierking(一城)回复于 2004-08-22 13:13:08 得分 0
void IterateWindows(long hWnd)
{
long childhWnd,looper;
childhWnd = (long)GetNextWindow((HWND)hWnd,GW_CHILD);
GetClassName( (HWND)childhWnd, g_classNameBuf, sizeof(g_classNameBuf) );
while ( strcmp(g_classNameBuf, "Button") )
{
// IterateWindows(childhWnd);
childhWnd = (long)GetNextWindow((HWND)childhWnd ,GW_HWNDNEXT);
GetClassName( (HWND)childhWnd, g_classNameBuf, sizeof(g_classNameBuf) );
}Top




