高分.怎样才能使SERVER端接受多个连接??用的是socket套接字,最好是异步的.谢谢.
RT,最好能够给些代码.给帮我实现的,另外开贴再给100分,谢谢,小弟比较急.不好意思.先到先得 问题点数:100、回复次数:14Top
1 楼HunterForPig(留着口水的猪)回复于 2004-12-01 23:28:25 得分 10
SOCKET clientSocket[64];
int i=0;
while(true)
{
clientSocket[i]=accept(...); //当有连接是存入
i++;
}
任何模型都用类此发接受连接!Top
2 楼microgiant(技术已死,有事烧纸)回复于 2004-12-01 23:56:11 得分 0
再请教一下SELECT的用法,不好意思,谢谢了Top
3 楼microgiant(技术已死,有事烧纸)回复于 2004-12-01 23:57:07 得分 0
不仅仅是SELECT,是SELECT系列,比如WSAAsyncSelect等,谢谢Top
4 楼fu256(大圣)回复于 2004-12-02 00:24:39 得分 50
我刚写了一个WSAEventSelect模式的一个Tcp类,
能接受多个连接,方便通用。
上QQ:86363405 或告速我你的Email
我发给你。Top
5 楼Zeki_CN(Zeki_CN)回复于 2004-12-02 08:52:50 得分 20
运气好,我这儿有个例子。哈哈。
// Module Name: select.cpp
//
// Description:
//
// This sample illustrates how to develop a simple echo server Winsock
// application using the select() API I/O model. This sample is
// implemented as a console-style application and simply prints
// messages when connections are established and removed from the server.
// The application listens for TCP connections on port 5150 and accepts
// them as they arrive. When this application receives data from a client,
// it simply echos (this is why we call it an echo server) the data back in
// it's original form until the client closes the connection.
//
// Compile:
//
// cl -o select select.cpp ws2_32.lib
//
// Command Line Options:
//
// select.exe
//
// Note: There are no command line options for this sample.
//
#include <winsock2.h>
#include <windows.h>
#include <stdio.h>
#define PORT 5150
#define DATA_BUFSIZE 8192
typedef struct _SOCKET_INFORMATION {
CHAR Buffer[DATA_BUFSIZE];
WSABUF DataBuf;
SOCKET Socket;
OVERLAPPED Overlapped;
DWORD BytesSEND;
DWORD BytesRECV;
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
BOOL CreateSocketInformation(SOCKET s);
void FreeSocketInformation(DWORD Index);
DWORD TotalSockets = 0;
LPSOCKET_INFORMATION SocketArray[FD_SETSIZE];
void main(void)
{
SOCKET ListenSocket;
SOCKET AcceptSocket;
SOCKADDR_IN InternetAddr;
WSADATA wsaData;
INT Ret;
FD_SET WriteSet;
FD_SET ReadSet;
DWORD i;
DWORD Total;
ULONG NonBlock;
DWORD Flags;
DWORD SendBytes;
DWORD RecvBytes;
if ((Ret = WSAStartup(0x0202,&wsaData)) != 0)
{
printf("WSAStartup() failed with error %d\n", Ret);
WSACleanup();
return;
}
// Prepare a socket to listen for connections.
if ((ListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0,
WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("WSASocket() failed with error %d\n", WSAGetLastError());
return;
}
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(ListenSocket, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr))
== SOCKET_ERROR)
{
printf("bind() failed with error %d\n", WSAGetLastError());
return;
}
if (listen(ListenSocket, 5))
{
printf("listen() failed with error %d\n", WSAGetLastError());
return;
}
// Change the socket mode on the listening socket from blocking to
// non-block so the application will not block waiting for requests.
NonBlock = 1;
if (ioctlsocket(ListenSocket, FIONBIO, &NonBlock) == SOCKET_ERROR)
{
printf("ioctlsocket() failed with error %d\n", WSAGetLastError());
return;
}
while(TRUE)
{
// Prepare the Read and Write socket sets for network I/O notification.
FD_ZERO(&ReadSet);
FD_ZERO(&WriteSet);
// Always look for connection attempts.
FD_SET(ListenSocket, &ReadSet);
// Set Read and Write notification for each socket based on the
// current state the buffer. If there is data remaining in the
// buffer then set the Write set otherwise the Read set.
for (i = 0; i < TotalSockets; i++)
if (SocketArray[i]->BytesRECV > SocketArray[i]->BytesSEND)
FD_SET(SocketArray[i]->Socket, &WriteSet);
else
FD_SET(SocketArray[i]->Socket, &ReadSet);
if ((Total = select(0, &ReadSet, &WriteSet, NULL, NULL)) == SOCKET_ERROR)
{
printf("select() returned with error %d\n", WSAGetLastError());
return;
}
// Check for arriving connections on the listening socket.
if (FD_ISSET(ListenSocket, &ReadSet))
{
Total--;
if ((AcceptSocket = accept(ListenSocket, NULL, NULL)) != INVALID_SOCKET)
{
// Set the accepted socket to non-blocking mode so the server will
// not get caught in a blocked condition on WSASends
NonBlock = 1;
if (ioctlsocket(AcceptSocket, FIONBIO, &NonBlock) == SOCKET_ERROR)
{
printf("ioctlsocket() failed with error %d\n", WSAGetLastError());
return;
}
if (CreateSocketInformation(AcceptSocket) == FALSE)
return;
}
else
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("accept() failed with error %d\n", WSAGetLastError());
return;
}
}
}
// Check each socket for Read and Write notification until the number
// of sockets in Total is satisfied.
for (i = 0; Total > 0 && i < TotalSockets; i++)
{
LPSOCKET_INFORMATION SocketInfo = SocketArray[i];
// If the ReadSet is marked for this socket then this means data
// is available to be read on the socket.
if (FD_ISSET(SocketInfo->Socket, &ReadSet))
{
Total--;
SocketInfo->DataBuf.buf = SocketInfo->Buffer;
SocketInfo->DataBuf.len = DATA_BUFSIZE;
Flags = 0;
if (WSARecv(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &RecvBytes,
&Flags, NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSARecv() failed with error %d\n", WSAGetLastError());
FreeSocketInformation(i);
}
continue;
}
else
{
SocketInfo->BytesRECV = RecvBytes;
// If zero bytes are received, this indicates the peer closed the
// connection.
if (RecvBytes == 0)
{
FreeSocketInformation(i);
continue;
}
}
}
// If the WriteSet is marked on this socket then this means the internal
// data buffers are available for more data.
if (FD_ISSET(SocketInfo->Socket, &WriteSet))
{
Total--;
SocketInfo->DataBuf.buf = SocketInfo->Buffer + SocketInfo->BytesSEND;
SocketInfo->DataBuf.len = SocketInfo->BytesRECV - SocketInfo->BytesSEND;
if (WSASend(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &SendBytes, 0,
NULL, NULL) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSAEWOULDBLOCK)
{
printf("WSASend() failed with error %d\n", WSAGetLastError());
FreeSocketInformation(i);
}
continue;
}
else
{
SocketInfo->BytesSEND += SendBytes;
if (SocketInfo->BytesSEND == SocketInfo->BytesRECV)
{
SocketInfo->BytesSEND = 0;
SocketInfo->BytesRECV = 0;
}
}
}
}
}
}
Top
6 楼Zeki_CN(Zeki_CN)回复于 2004-12-02 08:53:13 得分 0
接上:
BOOL CreateSocketInformation(SOCKET s)
{
LPSOCKET_INFORMATION SI;
printf("Accepted socket number %d\n", s);
if ((SI = (LPSOCKET_INFORMATION) GlobalAlloc(GPTR,
sizeof(SOCKET_INFORMATION))) == NULL)
{
printf("GlobalAlloc() failed with error %d\n", GetLastError());
return FALSE;
}
// Prepare SocketInfo structure for use.
SI->Socket = s;
SI->BytesSEND = 0;
SI->BytesRECV = 0;
SocketArray[TotalSockets] = SI;
TotalSockets++;
return(TRUE);
}
void FreeSocketInformation(DWORD Index)
{
LPSOCKET_INFORMATION SI = SocketArray[Index];
DWORD i;
closesocket(SI->Socket);
printf("Closing socket number %d\n", SI->Socket);
GlobalFree(SI);
// Squash the socket array
for (i = Index; i < TotalSockets; i++)
{
SocketArray[i] = SocketArray[i + 1];
}
TotalSockets--;
}
Top
7 楼DentistryDoctor(不在无聊中无奈,就在沉默中变态)回复于 2004-12-02 09:00:25 得分 0
建议楼主阅读<Windows网络编程>,此书第二版有电子书下载。Top
8 楼alec626(月吻长河Blog:spaces.msn.com/filebase)回复于 2004-12-02 19:29:27 得分 0
楼主的问题是典型的Select应用。Top
9 楼laiyiling(陌生人[MVP])回复于 2004-12-08 09:54:27 得分 10
http://www.vckbase.com/code/listcode.asp?mclsid=9&sclsid=901Top
10 楼oyljerry(【勇敢的心】→ ㊣提拉米苏√㊣)回复于 2004-12-08 11:11:59 得分 0
参考Windows网络编程,上面有各种模型Top
11 楼microgiant(技术已死,有事烧纸)回复于 2004-12-08 13:02:47 得分 0
我晕,谢谢各位,我只是想知道,怎么能在WSAAsyncSelect实现服务器的多个连接.Top
12 楼nuaawenlin(飘人)回复于 2004-12-08 13:07:24 得分 0
WSAAsyncSelect(Accept,this->m_hWnd,WM_SOCKET,FD_READ|FD_CLOSE);Top
13 楼c4313848(从自己做起,让抵制日货成为一种时尚,成为一种潮流)回复于 2004-12-13 11:11:02 得分 10
就是在ACCEPT之后,把SOCKET保存起来,放到链表还是数组就随便了Top
14 楼oyljerry(【勇敢的心】→ ㊣提拉米苏√㊣)回复于 2004-12-13 11:31:29 得分 0
保存多个socketTop




