求教:戏中人物说话的时候,头上冒个泡出来,里面是说话的内容,这个效果是怎么做的
如题目,要求并不高,就是棋牌类游戏中一个固定位置的人物说话的效果..是用的图片拉伸么? 问题点数:20、回复次数:5Top
1 楼daydayup234(关中刀客)回复于 2006-07-03 15:59:53 得分 0
agentTop
2 楼zsr(老牛)回复于 2006-07-03 19:47:34 得分 0
相当于一个HINT窗口而已。Top
3 楼andyzhou1101(我是一片云(Studying Java...))回复于 2006-07-03 20:04:15 得分 20
给你个例子看看
(气泡提示)
-------------------
-------------------
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls,Commctrl;
type
TForm1 = class(TForm)
Memo1: TMemo;
Button1: TButton;
procedure Button1Click(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
const
TTS_BALLOON = $40;
TTM_SETTITLE = (WM_USER + 32);
var
Form1: TForm1;
hTooltip: Cardinal;
ti: TToolInfo;
buffer : array[0..255] of char;
implementation
{$R *.dfm}
procedure CreateToolTips(hWnd: Cardinal);
begin
hToolTip := CreateWindowEx(0, 'Tooltips_Class32', nil, TTS_ALWAYSTIP or TTS_BALLOON,
Integer(CW_USEDEFAULT), Integer(CW_USEDEFAULT), Integer(CW_USEDEFAULT),
Integer(CW_USEDEFAULT), hWnd, 0, hInstance, nil);
if hToolTip <> 0 then
begin
SetWindowPos(hToolTip, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE or
SWP_NOSIZE or SWP_NOACTIVATE);
ti.cbSize := SizeOf(TToolInfo);
ti.uFlags := TTF_SUBCLASS;
ti.hInst := hInstance;
end;
end;
procedure AddToolTip(hwnd: DWORD; lpti: PToolInfo; IconType: Integer;
Text, Title: PChar);
var
Item: THandle;
Rect: TRect;
begin
Item := hWnd;
if (Item <> 0) and (GetClientRect(Item, Rect)) then
begin
lpti.hwnd := Item;
lpti.Rect := Rect;
lpti.lpszText := Text;
SendMessage(hToolTip, TTM_ADDTOOL, 0, Integer(lpti));
FillChar(buffer, SizeOf(buffer), #0);
lstrcpy(buffer, Title);
if (IconType > 3) or (IconType < 0) then IconType := 0;
SendMessage(hToolTip, TTM_SETTITLE, IconType, Integer(@buffer));
end;
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
CreateToolTips(Form1.Handle);
AddToolTip(Memo1.Handle, @ti, 1, '好大一个气泡', 'Title');
end;
end.
Top
4 楼SauMa(笨笨)回复于 2006-07-03 20:40:32 得分 0
楼上的兄弟,按照你的代码,按了BUTTON没反映啊Top
5 楼SauMa(笨笨)回复于 2006-07-03 21:25:21 得分 0
哦,搞明白了,谢谢Top




