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using System;
using System.Collections.Generic;
using System.Text;
namespace Huaquan
{
/// <summary>
/// 划拳结果
/// </summary>
public enum Result
{
/// <summary>
/// 未知,还没开始判断
/// </summary>
Unknown,
/// <summary>
/// 平局,结果一致
/// </summary>
Dogfall,
/// <summary>
/// 胜,猜中结果
/// </summary>
Win,
/// <summary>
/// 负,对方猜中结果,自己没有猜中
/// </summary>
Lost,
/// <summary>
/// 犯规,
/// </summary>
Foul,
/// <summary>
/// 超时,反应时间超出100毫秒
/// </summary>
Overtime
}
/// <summary>
/// 酒鬼类
/// </summary>
public abstract class Drunkard
{
/// <summary>
/// 出拳
/// </summary>
/// <param name="ANumber">出的手指数</param>
/// <param name="ASum">猜的合计</param>
abstract public void Come(out int AFinger, out int ASum);
/// <summary>
/// 接收结果
/// </summary>
/// <param name="AOtherFinger">对方出的手指数</param>
/// <param name="AOtherSum">对方猜的合计</param>
/// <param name="AOtherResult">对方划拳的结果</param>
/// <param name="ASelfFinger">自己出的手指数</param>
/// <param name="ASelfSum">自己猜的合计</param>
/// <param name="ASelfResult">自己划拳的结果</param>
abstract public void Outcome(int AOtherFinger, int AOtherSum, Result AOtherResult,
int ASelfFinger, int ASelfSum, Result ASelfResult);
}
public class Zswang一号 : Drunkard
{
public override void Come(out int AFinger, out int ASum)
{
AFinger = 5; // 每次都出5
ASum = 10; // 每次都猜10
}
public override void Outcome(int AOtherFinger, int AOtherSum, Result AOtherResult,
int ASelfFinger, int ASelfSum, Result ASelfResult)
{
/* 这机器人不关心比赛结果 */
}
}
public class Zswang二号 : Drunkard
{
private Random random;
public Zswang二号()
{
random = new Random();
}
public override void Come(out int AFinger, out int ASum)
{
ASum = random.Next(10 + 1); //0-10
if (ASum < 5) // 别犯规
AFinger = random.Next(ASum + 1);
else AFinger = random.Next(ASum - 5, 5 + 1);
}
public override void Outcome(int AOtherFinger, int AOtherSum, Result AOtherResult,
int ASelfFinger, int ASelfSum, Result ASelfResult)
{
/* 这机器人也不关心比赛结果 */
}
}
/// <summary>
/// 酒馆类
/// </summary>
/// <typeparam name="T1">划拳机器人1</typeparam>
/// <typeparam name="T2">划拳机器人2</typeparam>
public class Drunkery<T1, T2>
where T1 : Drunkard, new()
where T2 : Drunkard, new()
{
/// <summary>
/// 东家
/// </summary>
private Drunkard eastPlayer;
/// <summary>
/// 西家
/// </summary>
private Drunkard westPlayer;
/// <summary>
/// 东家积分
/// </summary>
private int eastTotal;
/// <summary>
/// 西家积分
/// </summary>
private int westTotal;
/// <summary>
/// 东家超时次数
/// </summary>
private int eastOvertime;
/// <summary>
/// 西家超时次数
/// </summary>
private int westOvertime;
/// <summary>
/// 划拳次数
/// </summary>
public const int comeCount = 1000;
/// <summary>
/// 超时罚分
/// </summary>
public const int overtimePenalty = 1;
/// <summary>
/// 异常罚分
/// </summary>
public const int catchPenalty = 100;
/// <summary>
/// 开始比赛
/// </summary>
public void Play()
{
#region 初始化
long vEastTick = Environment.TickCount; // 东家初始化的时间
eastPlayer = new T1();
vEastTick = Environment.TickCount - vEastTick;
long vWestTick = Environment.TickCount; // 西家初始化的时间
westPlayer = new T2();
vWestTick = Environment.TickCount - vWestTick;
eastTotal = 0; westTotal = 0; eastOvertime = 0; westOvertime = 0;
#region 超时处理
if (vEastTick > 1000 || vWestTick > 1000)
{
if (vEastTick > 1000)
Console.WriteLine("{0}初始化严重超时", typeof(T1).Name);
if (vWestTick > 1000)
Console.WriteLine("{0}初始化严重超时", typeof(T2).Name);
return;
}
if (vEastTick > 100)
{
eastTotal -= overtimePenalty;
eastOvertime++;
}
if (vWestTick > 100)
{
westTotal -= overtimePenalty;
westOvertime++;
}
#endregion 超时处理
#endregion 初始化
#region 猜拳过程
for (int i = 0; i < comeCount; i++)
{
for (int j = 0; j < 100; j++)
{
int vEastFinger = 0, vWestFinger = 0;
int vEastSum = 0, vWestSum = 0;
Result vEastResult = Result.Unknown;
Result vWestResult = Result.Unknown;
#region 出拳
bool vEastCatch = false;
vEastTick = Environment.TickCount; // 东家出拳的时间
try
{
eastPlayer.Come(out vEastFinger, out vEastSum);
}
catch // 出现异常
{
vEastCatch = true;
}
vEastTick = Environment.TickCount - vEastTick;
bool vWestCatch = false;
vWestTick = Environment.TickCount; // 西家出拳的时间
try
{
westPlayer.Come(out vWestFinger, out vWestSum);
}
catch // 出现异常
{
vWestCatch = true;
}
vWestTick = Environment.TickCount - vWestTick;
#endregion 出拳
#region 出现异常
if (vEastCatch || vWestCatch)
{
if (vEastCatch)
{
eastTotal -= catchPenalty;
westTotal++;
}
if (vWestCatch)
{
westTotal -= catchPenalty;
eastTotal++;
}
break;
}
#endregion 出现异常
public class Starts_2000_1 : Drunkard
{
Random _random;
List<int> _listFinger;
List<int> _listSum;
public Starts_2000_1()
{
_random = new Random();
_listFinger = new List<int>();
_listSum = new List<int>();
}
public override void Come(out int AFinger, out int ASum)
{
if (_listFinger.Count < 500 || _listFinger.Count > 5000)
{
AFinger = (int)((long)(_random.NextDouble() * 123456789) % 6);
ASum = AFinger + (int)((long)(_random.NextDouble() * 987654321) % 6);
}
else
{
int finger = 0;
int sum = 0;
bool bfinger, bsum;
finger = GetMaxValue(_listFinger, 6,out bfinger);
sum = GetMaxValue(_listSum, 11, out bsum);
if (bfinger && !bsum)
{
AFinger = (int)((long)(_random.NextDouble() * 123456789) % 6);
ASum = AFinger + finger;
}
else if (bsum)
{
if (sum < 5)
{
AFinger = 5;
ASum = AFinger + (int)((long)(_random.NextDouble() * 987654321) % 5) + 1;
}
else if (sum > 5)
{
AFinger = 0;
ASum = AFinger + finger;
}
else
{
if (finger < 2.5)
{
AFinger = 0;
ASum = AFinger + finger;
}
else
{
AFinger = 5;
ASum = AFinger + finger;
}
}
}
else
{
while (true)
{
AFinger = (int)((long)(_random.NextDouble() * 123456789) % 6);
ASum = AFinger + finger;
if (ASum != sum)
break;
}
}
}
}
int GetMaxValue(List<int> list, int length, out bool equal)
{
int[] finger = new int[length];
int last = list[list.Count - 1];
int max = 0;
int maxFinger = 0;
equal = false;
for (int i = 0; i < list.Count - 2; i++)
{
if (list[i] == last)
finger[list[i + 1]]++;
}
for (int i = 0; i < length; i++)
{
if (finger[i] > max)
{
max = finger[i];
maxFinger = i;
}
}
if (max + 2 == list.Count)
equal = true;
return maxFinger;
}
int i = 0;
public override void Outcome(int AOtherFinger, int AOtherSum, Result AOtherResult, int ASelfFinger, int ASelfSum, Result ASelfResult)
{
if (AOtherFinger < 0 || AOtherFinger > 5)
AOtherFinger = 0;
if (AOtherSum < 0 || AOtherSum > 10)
AOtherSum = 0;
_listFinger.Add(AOtherFinger);
_listSum.Add(AOtherSum);
if (AOtherResult != Result.Dogfall)
{
Console.WriteLine(
"{6}:{0}-{1}-{2}-{3}-{4}-{5}",
AOtherFinger,
AOtherSum,
AOtherResult,
ASelfFinger,
ASelfSum,
ASelfResult,
i.ToString());
i++;
}
}
}