lpD3DDevice->GetBackBuffer(0,0,D3DBACKBUFFER_TYPE_MONO,&lpD3DPrimary);
lpD3DDevice->BeginScene();
lpD3DDevice->StretchRect(lpD3DOffScr,NULL,lpD3DPrimary,NULL,D3DTEXF_NONE);
lpD3DDevice->EndScene();
m_CalcTime.Start(); //开始计时
lpD3DDevice->Present(NULL, NULL, NULL, NULL);
DWORD dwTime=m_CalcTime.End(); //结束计时