public class Sound
{
public static void Play( string strFileName, PlaySoundFlags soundFlags)
{
PlaySound( strFileName, IntPtr.Zero, soundFlags);
// passes to Playsound the filename and a pointer
// to the Flag
}
[DllImport("winmm.dll")] //inports the winmm.dll used for sound
private static extern bool PlaySound( string szSound, IntPtr hMod, PlaySoundFlags flags );
}
[Flags] //enumeration treated as a bit field or set of flags
public enum PlaySoundFlags: int
{
SND_SYNC = 0x0000, /* play synchronously (default) */
SND_ASYNC = 0x0001, /* play asynchronously */
SND_NODEFAULT = 0x0002, /* silence (!default) if sound notfound */
SND_LOOP = 0x0008, /* loop the sound until nextsndPlaySound */
SND_NOSTOP = 0x0010, /* don't stop any currently playingsound */
SND_NOWAIT = 0x00002000, /* don't wait if the driver is busy */
SND_FILENAME = 0x00020000, /* name is file name */
SND_RESOURCE = 0x00040004 /* name is resource name or atom */
}