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//hMod是全局的hInstance
DWORD WINAPI SoundProcW( LPVOID sndID ){
PlaySound(MAKEINTRESOURCE(*(DWORD*)sndID),hMod,SND_RESOURCE);
return 0;
}
DWORD WINAPI SoundProcA( LPVOID sndID ){
PlaySound(MAKEINTRESOURCE(*(DWORD*)sndID),hMod,SND_RESOURCE|SND_LOOP|SND_MEMORY|SND_NOSTOP|SND_SYNC|SND_ASYNC);
return 0;
}